Car City, a game created by CIE Games in Long Beach, California, can be described as Facebook social video game where competitors can earn or purchase points and coins they can use to acquire virtual vehicles, parts, accessories and items for their dream garage. Vehicle City players can provide pizzas, tune up vehicles, go on road trips or race one another to accelerate their wealth accumulation.
Various combinations of play can shape Car City strategy, but designers intentionally created the points program so that the avid gamers that are taking action within the game most often are the ones which are rewarded with the most factors and coins.
For instance, adding fuzzy dice in a clients car takes two minutes and leads to twenty factors, or ten factors each moment. By comparison, an oil change requires 30 mins to finish and supplies players with 120 points, which amounts to merely four factors per moment.
One might ask why would anyone choose to do an oil change if the return is much less?
The solution varies, but simply because the window of time to collect the income is equal to the time that it requires to perform the job. In other words, if they do not collect for the fuzzy dice job within 2 mins of its completion, the customer leaves and the player does not get paid.
If a player suspects they aren't going to be in front of their computer for any period of time, they could perform jobs that take longer hoping they can return within the window to get compensated.
Also, although factors can be utilized to purchase products from inside the video game, avid gamers can only advance through the varied levels from the video game by accumulating XP, or experience factors. By climbing through the levels, new cars along with other features are unlocked, as in the ability to employ much more employees. Much more workers means more tasks can be performed, which means much more points may be earned.
XP may be earned from racing, delivering pizzas, installing fuzzy dice and by performing other tasks from within the gamers garage.
Some Vehicle City avid gamers also purchase vending machines and gaming products, such as pinball machines and air hockey tables, to gain factors. Unlike jobs however, these things do not require players to gather earnings inside a precise time time period. If a player isn't available when the equipment or games are ready to spend out, they just hold their coins till they are collected. Because of this, some Car Town strategies involve having a higher quantity of these to earn factors swiftly without having risking loss.
Numerous community sites have currently begun supporting the game, providing gamers Car City ideas, cheats and strategies to advance via the game as quickly as possible. Also, numerous fans have created customized skins, or templates, to personalize their own cars and display them off to other people.
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Thursday, September 23, 2010
Wednesday, September 15, 2010
At last a social game for auto enthusiasts.
Vehicle Town, a game produced by CIE Studios in Long Beach, CA, is a Facebook social game where participants can generate or purchase factors and coins that they can use to get virtual vehicles, components, add-ons and products for his or her dream garage. Vehicle Town avid gamers can provide pizzas, tune up vehicles, embark upon road trips or race one another to accelerate their wealth accumulation.
Numerous combinations of play can shape Vehicle City strategies, but designers intentionally structured the factors program so that the avid gamers that are taking action in the game most frequently are those which are rewarded with the most points and coins.
For example, adding fuzzy dice in a customer's vehicle takes two minutes and results in 20 factors, or 10 factors per minute. By comparison, an oil change takes 30 mins to finish and supplies avid gamers with 120 factors, which quantities to only 4 points each moment.
One might ask why would anyone wish to do an oil alter when the return is less?
The solution varies, but because the window of time to collect the income is the same as the time that it takes to carry out the task. In other words, if they don't collect on the fuzzy dice job inside two mins of its completion, the customer leaves and then the player does not get paid.
If a participant knows they are not going to be in front of their computer for any period of time, they could carry out tasks that take longer hoping that they can return inside the window to get compensated.
Also, while points can be utilized to get items from within the game, players can only advance via the varied amounts of the game by accumulating XP, or experience factors. By climbing via the levels, new cars along with other features are unlocked, as in the ability to employ more employees. More employees indicates much more jobs can be performed, which means much more points may be earned.
XP may be earned from racing, delivering pizzas, setting up fuzzy dice and by performing other tasks from within the gamers garage.
Some Car Town avid gamers also buy vending devices and gaming products, such as pinball devices and air hockey tables, to gain points. Unlike tasks however, these items don't necessitate participants to collect earnings inside a specified time period. If a player isn't around when the equipment or games are ready to spend out, they just hold their coins till they are collected. Because of this, some Car City strategies include using a high number of these to earn factors rapidly without risking loss.
Many community sites have currently begun supporting the game, offering players Car Town ideas, cheats and methods to advance through the video game as quickly as possible. Also, many fans have created custom skins, or templates, to personalize their particular vehicles and show them off to other people.
Numerous combinations of play can shape Vehicle City strategies, but designers intentionally structured the factors program so that the avid gamers that are taking action in the game most frequently are those which are rewarded with the most points and coins.
For example, adding fuzzy dice in a customer's vehicle takes two minutes and results in 20 factors, or 10 factors per minute. By comparison, an oil change takes 30 mins to finish and supplies avid gamers with 120 factors, which quantities to only 4 points each moment.
One might ask why would anyone wish to do an oil alter when the return is less?
The solution varies, but because the window of time to collect the income is the same as the time that it takes to carry out the task. In other words, if they don't collect on the fuzzy dice job inside two mins of its completion, the customer leaves and then the player does not get paid.
If a participant knows they are not going to be in front of their computer for any period of time, they could carry out tasks that take longer hoping that they can return inside the window to get compensated.
Also, while points can be utilized to get items from within the game, players can only advance via the varied amounts of the game by accumulating XP, or experience factors. By climbing via the levels, new cars along with other features are unlocked, as in the ability to employ more employees. More employees indicates much more jobs can be performed, which means much more points may be earned.
XP may be earned from racing, delivering pizzas, setting up fuzzy dice and by performing other tasks from within the gamers garage.
Some Car Town avid gamers also buy vending devices and gaming products, such as pinball devices and air hockey tables, to gain points. Unlike tasks however, these items don't necessitate participants to collect earnings inside a specified time period. If a player isn't around when the equipment or games are ready to spend out, they just hold their coins till they are collected. Because of this, some Car City strategies include using a high number of these to earn factors rapidly without risking loss.
Many community sites have currently begun supporting the game, offering players Car Town ideas, cheats and methods to advance through the video game as quickly as possible. Also, many fans have created custom skins, or templates, to personalize their particular vehicles and show them off to other people.
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